![]() However, melodies are an important element in the FINAL FANTASY series, so we took great care to switch between music seamlessly within scenes while preserving the iconic melodies.Ĭan you share some of your favourite songs from FFVIIR along with any songs that the team is particularly proud of and tell us why? Additionally, since the majority of our game music is interactive, it means music with fewer melodies is easier to switch between smoothly. First, we needed to decide how we’d use synthesiser sounds in the new versions, as they featured strongly in the original. ![]() Kawamori: There were two important points to consider when creating arrangements of the original soundtracks. What kind of direction did you follow for the arrangements of iconic FINAL FANTASY tracks such as “Aerith's Theme”, “Bombing Mission” and “One-Winged Angel - Rebirth”? Was it challenging trying to preserve the original feeling of the music created by Nobuo Uematsu while creating something new? Decisions were often made based on both the functionality of the game and the quality of the music itself. In Japan, the concept of 'Co-Write' isn’t so common yet, but I believe that blending the unique sounds and flavours together to create music is a very exciting production style, equally as exciting as creating melodies, beats and compositions. My most important roles are to catch the moments where our individual tastes in music are intricately intertwined and interact, and to integrate them into scenes in games. So, it’s sometimes collaborative, and sometimes independent. There are things that we can work on independently in our own environment, and things we need to work on together, such as recordings. I usually work with a team of arrangers, musicians and engineers who all need to be involved in the music production. Suzuki: In many cases, the composers in charge of each project take the lead in creating the music. ![]() Kawamori: We didn’t take a co-writing method, but still, we made sure that we all care about the connectivity of music by sharing footage of the beginning and ending parts of each scene. It would be interesting to learn more about the working process of the team: is it a collaborative environment where musicians work alongside each other and other members of the team, or is it more independent? One of the biggest differences between FFVII and FFVIIR is FF VIIR’s score comprises a large team of SQUARE ENIX composers. We spoke with SQUARE ENIX’s music director Keiji Kawamori about supervising the FFVIIR music, along with FFVIIR composers Masashi Hamauzu, Mitsuto Suzuki and co-director (scenario design) Motomu Toriyama learn more about the process behind arranging FFVII’s iconic melodies and creating original pieces of music for the world of FFVIIR. The music in FFVIIR has won numerous awards, including outstanding music supervision at the Hollywood Music in Media Awards, best score and music at The Game Awards, the Japan Golden Disc Award for soundtrack album of the year and best cinematic cutscene audio at the Game Audio Network Guild Awards. And to live up to the expectations of music fans, SQUARE ENIX enlisted a dream team of composers with extensive work across FINAL FANTASY titles. ![]() The score features brand new tracks alongside reimagined versions of FFVII’s most iconic music. Not only is this one of SQUARE ENIX's most ambitious titles to date, but it’s also one of their most impressive musical feats too, with hundreds of pieces of music created by the SQUARE ENIX Music team over the course of a year (excluding pre-prod). Remaking a game with the legacy of FFVII while keeping the core fanbase satisfied is no easy task, but FFVIIR was largely met with praise following its release in 2020. So when FINAL FANTASY VII REMAKE (hereinafter called “FFVIIR”), the first entry in a three-part remake of the 1997 classic was revealed in 2015, fans had high expectations for the music. Most recently, the BBC announced its first-ever video game prom, which will feature music from the FINAL FANTASY series.Īll of this illustrates the fact that Uematsu’s melodies are just as, if not, more iconic than the FINAL FANTASY games they were created for. Over the years, this demand for FINAL FANTASY music has led to crowds flocking in their thousands from all over the world to attend FINAL FANTASY concerts such as Distant Worlds, Final Symphony and the FINAL FANTASY VII REMAKE Orchestra World Tour. Orchestral arrangements of tracks from the game such as Aerith’s theme and One-Winged Angel make regular appearances in the Classic FM Hall of Fame and on BBC Radio 3 music shows, while jazz arrangements of FFVII music are regularly played by Jon Baptiste and his house band to millions of viewers on the Late Show with Stephen Colbert.
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